Saturday, August 7, 2010

Final post for class

The first thing I will say about my blogging experience is that it is very time consuming, the one thing you need (other than a reliable internet connection) is time. Spending the time to post is worth it however, blogging is liberating. Even if it is about Sims. Unfortunately I can't say much else about it due to connection troubles. No one ever posted or commented, on my blog. I will close in saying that I intend to continue because what little I got to do with it was enjoyable, I really wish I had gotten more in.

Thursday, August 5, 2010

Sorry Everyone

I'm BAAAAAAAAAAAAACCCKKKKK! My internet is so squirrely it's in danger of becoming a new species. Oh well on to the update. The TSR people had a birthday rant today, I agree with their idea of growing old. Not much was Simmie except for two random stories. My Sims 3 Blog has some excellent content listed. I'm so going after that once I get the connection back on my computer (either that or I'll invent an electronic squirrel recipe). The Little Paperclip removed it's music due to a poll (that just sounds dirty). Sims 2 Free Downloads has some music and a story. In way more interesting news EA is giving us Vampire Simmies in the Sims 3 (insert cheers here) Well, that's about it for now.

Wednesday, July 14, 2010

Weekly Challange

Drum roll please, it's time for the weekly challenge.............This weeks challenge is know as the farming challenge. I haven't seen this done before so here it is! Needless to say Seasons is a must. Built with Sims 2 but also works with Sims 3(I can provide links for honey and the flower mill, just ask).

Rules:
1. No Sim in the family may have an outside job.
2. No Sim may open any business except one that sells animals or produce that were raised/produced (Sewing, pottery, flowers, honey, and flour fit into this category) on the lot. The business has to be a home-business.
3. Only Sims on the lot are subject to these rules.
4. You may use any Sim or Sim Family that does not have a net worth above 35,000.
5. There must be at least a 4*4 garden plot per a person above a toddler.This plot must be sold not harvested. The max is 5*6. There must also be at least one fruit tree with a max of two per a Sim child and up(Sims 3 use 8-12 plants per person same number of trees).
6. You are not allowed to buy food, your Sims must grow it themselves.
7. There must also be a food garden with at least 3 plots for each type of produce, as well as one of every fruit tree. (in Sims 3, you need 6 rows of three different things and three diffrent types of tree.)
8. If you have livestock they must have a barn (With stalls,I can provide links for livestock), if they can move on their own they must have an outdoor pen. If you're using dogs/cats they must have appropriate shelter, food bowls, and scratch/chew toys. This only applies if you have dogs that are "sheep" ect.(make sure you have it built before you buy/move-in any)
9. If you are using the trips/quads hack while it is allowed it has to be set as follows quads:0, trips:15, twins:35, and single:50. You can also only use random.
10. You have to decide on a definitive family structure. Meaning someone does domestic tasks, cares for the children, and tends the food garden BEFORE helping in the field or orchard. Someone is "In charge(family head)" sits at the head of the table and only works in the field and /or barn. All other members work can be divided as the player sees fit.
11. Similar to the legacy challenge there MUST be an heir. This can be decided one of four ways.

1. The child with the highest relationship to the head of the family.
2. The eldest child.
3. The eldest child with the same gender as the family head
4. The winner of some sort of contest. This can include all of the children born or only those of the same gender as the founder.
5. The child most like the family head. Can be same or different gender
6. A die roll, similar to the contest except with dice.


12. No hacks or cheats involving; bills, money, ect. All others are allowed. However if you want a baby you must try for a baby, or adopt.
13. In order to tell if a Sim is attracted to the same or opposite gender roll a 6-sided die. 1-3 same gender, 4-6 opposite gender. This must be done at birth,also if your Sim is a witch/wizard or has alien blood same sex pregnancy is allowed.
14. Fertility, is not the same as maxis here are the stats. This must be rolled at birth, and CANNOT effect who the heir will be. After they won't know until they start a family. For Sims married in it is rolled upon joining the family.
1-Infertile, must adopt
2-barely fertile, must roll a 6 to try for a baby
3-low fertility, must roll above 5 to try for a baby
4-Moderately fertile, must roll an even to try for a baby
5-High fertility, as log as you don’t roll a 1 or 2 try for a baby
6-Extremely Fertile, always try for a baby
If one partner is a 5 or 6 it raises the fertility of the other by one number (a Sim who rolled 1 is excluded from this). Both partners numbers must allow for trying for a baby. For example partner 1 has a fertility of 3, and partner 2 has one of 4. You must roll for each separately. If partner 1 rolls a 6 but partner 2 rolls a 3, you can’t attempt to have a baby. But If partner 1 rolls a 6 and partner 2 rolls a 4 you can try for a baby. If both roll a 6, you can use a hack to gat one pregnant, if they roll the same number (as long the number allows for the attempt at pregnancy) you can force twins. If you want to attempt to roll the same number a third time, for triplets you can but if you don’t get it you have to start from scratch.
15.All Sims above toddler-hood MUST work on the farm when not in school.
16.You are ONLY allowed to plant ONCE per a year. I suggest a season shortening hack(I can recommend one).
17. All improvements can only be built after the harvest is in. You can build whatever you can afford moving in but you have to get one of the two largest lots, and it must be empty. You are also granted a exception to the money cheats rule you may use kaching up to three times if necessary.
18. All ghosts must be free to roam the lot, all graves/urns must be kept smashed/kicked or not.
19. School is optional, if you can get around it do.
20. Work is done from dawn to dusk ONLY(harvest and planting times are exceptions).
21. The challenge is over when the 10th generation assists in their first harvest.(this means there are no babies or toddlers at the time.)
22. Homework cannot be done until after dark or the work is done, unless the child is in danger of being taken away.
23. Anything immortal or dead can not be the heir
24. The dead do not come back unless zombies.
25. If a child is sent to college after graduation you must roll a 6-sided die, if it's anything other than a 5 or 6 they "refuse" come back to the home lot(they can be moved elsewhere in the neighborhood though). If it's a 1 the fell off the face of the earth and you have to delete them.
26. In order to be a possible heir the Sim MUST be able to live in the house. If a Sim didn't "refuse" to move back home but moved out they can always move back in but have to be added to the family with cheats or hacks so they don't add money they shouldn't.

Scoring:
+1 point for every baby born.
+1 point for every "good" birthday.
+1 point for not using a kaching (3 possible).
+1 point for every harvest.
+2 points for every A+.
+1 point for every set of twins.
+2 points for every set of triplets.
+1 point for every platinum death.
+1 point for every lifetime want fulfilled.
+3 point for every alien abduction.
+10 points per a non broken rule.

-1 point for every repo man.
-2 points per a chind taken by the social worker.
-1 point for every "bad" birthday.
-2 point for using a kaching (other than exceptions).
-1 point for every time the plants all die.
-2 points for every D.
-4 points for every F.
-1 point for every Sim refuses to come home after college.
-6 points for every Sim that falls off the face of the earth after college.
-1 point for every lifetime want not fulfilled.
-1 point for every aspiration failure.
-10 points for every rule broken
-1 point for every toddler skill left unlearned(includes nursery rhyme if available).
-50,000 points for every usre of motherlode.
Good luck, and have fun!

Monday, July 12, 2010

Sims!


Ok, I'll admit it I'm a Sims nut. I figured for my first post I will show a pic of a house I've built. I know WAAAAY to much time on the computer. Oh and on Wednesday I shall post the weekly Sims challenge.